Website powered by
Dani Santos
Dani Santos
Character artist
Tokyo, Japan

Summary

Daniel Santos
Character Artist
Tokyo

EDUCATION
2015-2016 Postgraduate studies in Advanced Methods and Techniques of Historical Research, U.N.E.D.
Valencia
2009-2014 Bachelor's Degree in History of Art, U.N.E.D. Barcelona.
2002-2008 Art Classes, Academia d´Art, Valencia & CA San Lluch, Barcelona
1998-2004 Industrial Engineering studies at U.N.E.D. Valencia & Universitat Politecnica, Valencia.

--

WORK EXPERIENCE

SQUARE ENIX 2018-Present
Character Artist

FROM SOFTWARE 2014-2018
Senior Character Artist
- Dark Souls 3
- TBA tittle
Character artist, plenty of enemies models and player equipment.
High poly modeling, texturing, and low poly arrangements.
Featuring some of the final bosses and iconic enemies.
PBR and details fine tuning.
New techniques, materials, software and future improvements research.

KYLOTONN GAMES (freelance) 2010-13
Senior Character Artist
- The Cursed Crusade
- TBA tittle
Main character artist, featuring all the playables and most of the important npc in the game.

ARMATURE STUDIO (freelance) 2011-12
Senior Artist
- TBA tittle
Main vehicle and prop artist for an important comic and action license.
High and low poly modeling and texturing.

MIDOKI (freelance) 2012
Character Artist
- GO Deliver
Cartoon style character artist. Low poly cell-shading models.

CRATE ENTERTAINMENT (freelance) 2011
Senior Character Artist
- Grim Dawn
Creature and character artist for this Diablo styled rpg.
Zbrush sculpting of beasts and low poly integration.

GAMELOFT BARCELONA 2010
Senior Character Artist
- Shadow Guardian
Character Artist, Low and High poly.
Optimization of most characters in-game
Organic environment assets, statues.

FREEDOM FACTORY (freelance) 2009-12
Senior Character Artist
- Young Justice Legacy
Character modeling under Warner Bross IP designs and guidelines.
- The Pit: Dog eat Dog
Main character artist.
- Baobab Planet
Cartoon style character artist.

GRIN BARCELONA 2007-2009
Senior Artist
- WANTED
Environment and props artist.
Level art review and optimization. High and low poly asset modeling and texturing.
Dynamic assets properties editing. Cover system fine tuning.
- Unreal Tournament 3 (Ageia's map pack)
Environment artist for a set of Unreal Engine 3 maps focused on Ageia´s physics card.

AMC/PANDEMIC 2006-2007
Senior Artist
- Mercenaries 2
Vehicle artist for this outsourcing company working under Pandemic guidelines.
Modeling and texturing, both low-poly and high-poly.

ENIGMA SP 2005-2006
Lead Vehicle Artist
- War Leaders: Clash of nations
Lead Vehicle Artist. Asset guidelines and prototypes creation.
Freelances coordination. Art team management, coordination and supervision.

SHOCKWAVE PRODUCTIONS (freelance) 2004
Senior Artist
- Battle of Britain 2
Aircraft cockpit modeler.
Marketing artist, cover designer.

RUSSIAN ROCKET GAMES-- 2002-2008
Lead Vehicle Artist
- Korea (working tittle)
- Il-2 1946
- Pacific Fighters
Modeling and texturing of aircraft models.
2D Artist, backgrounds and menu scenes.

--

SOFTWARE (used on published tittles)
Autodesk 3ds MAX
Autodesk Maya
Pixologic ZBrush
Autodesk Mudbox
Marvelous Designer
Quixel Suite (DDO)
Substance Painter
Adobe Photoshop

--

INTERESTS
Music. Rock guitar playing.
Photography
Art history, Prehistory and Military History.
Literature (sci-fi and black novel)
Films. (favourite directors: Stanley Kubrick and Kurosawa)
Videogames! (favourite games: Fallout 1 to 3, Doom (classic), Mass Effect, Bioshock Infinite, Mafia, Il-2
Sturmovik...)

--

LANGUAGES
Spanish, native.
Japanese, mid.
English, advanced.
German, mid.
French, mid.
Romanian, advanced.
Catalonian, native